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My empire, corrupt with dissension and led by the Twelve Orders.
 
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 Stoica's Brawling Profile

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Stoica
LV 6 BRAWLER (LIEUTENANT)
LV 6 BRAWLER (LIEUTENANT)
Stoica


Posts : 2
Join date : 2012-06-20

BAKUGAN STATUS
LIFE FORCE:
Stoica's Brawling Profile Bakugangialuml600/600Stoica's Brawling Profile Bakugangicosmos2emptyte  (600/600)
GUNDALIAN CREDITS:
Stoica's Brawling Profile Bakugangialuml20000/1000000Stoica's Brawling Profile Emptybpbar  (20000/1000000)

Stoica's Brawling Profile Empty
PostSubject: Stoica's Brawling Profile   Stoica's Brawling Profile EmptyJuly 12th 2012, 11:07 am

Name: Stoica
Gender: Male
Team: 12 Orders
Species: Hmm.... Gold horns, gray, scaly skin, razor-sharp teeth, brawling superiority over all other species.... You tell me. Rolling Eyes Twisted Evil
Traits: Talented, loyal, trustworthy

_______________________________BAKUGAN_______________________________

1. LYTHIRIUS (Guardian) (Lv 15)
Health Bar @ 100% (500/500)
Power Level: 900
Attack Force: 3
Defense: 6
Strength: 15
Agility: 14
Intelligence: 16
Will: 12
Special Shot: +99
Special Effect: Able to reduce an opponent’s Battle Gear’s Energy Meter down to 0 during a round of battle. This effect is only usable once per game, and can only be used after the affected Battle Gear has activated at least one Battle Gear Ability during the round this effect is implemented.

2. RIVERUS (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 800
Attack Force: 2
Defense: 4
Strength: 12
Agility: 14
Intelligence: 13
Will: 5
Special Shot: +73

3. NASTIX (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 800
Attack Force: 3
Defense: 4
Strength: 13
Agility: 14
Intelligence: 14
Will: 6
Special Shot: +70

4. GREN (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 12
Agility: 9
Intelligence: 10
Will: 5
Special Shot: +77

5. VOLT ELEZOID (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 13
Agility: 12
Intelligence: 13
Will: 8
Special Shot: +71

_______________________________BATTLE GEAR_______________________________

1. RAZOID (SILVER) (Lv 5)
Health Bar @ 0% (+0)
Power Level: +100
Attack Force: +3
Defense: +4
Strength: +4
Agility: +2
Intelligence: +3
Will: +1
Special Shot: +81


_______________________________GATE CARDS_______________________________

1. Random Meinzer:
Class: Gate Card
Effect: Allows you to roll a die once to determine this card's effect.

1. Rolling a 1 transfers 100 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
2. Rolling a 2 transfers 200 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
3. Rolling a 3 transfers 300 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
4. Rolling a 4 transfers 400 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
5. Rolling a 5 negates your opponent's last 2 most recent Ability Cards played.
6. Rolling a 6 neutralizes all of your opponent's active Ability Cards that have already been played during this round.

2. Changeling Force:
Class: Gate Card
Effect: This card reverses all of the effects of an opponent's most recent Ability Card activated.

3. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

4. Freeze Enemy:
Class: Gate Card
Effect:
- This card allows your Bakugan standing on it to prevent an opponent's Bakugan from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.
- Reduces each of your opponent's Bakugan's Strength to 0.
- Reduces each of your opponent's Bakugan's Agility to 0.

5. Active Ghost:
Class: Gate Card
Effect: This card ends the current round with the difference in Power Level being dealt to the owner of the Bakugan with the lower Power Level as Life Gauge damage (the overall damage is still divided by the defeated Bakugan's Defense, as normal). This Gate Card can still be nullified before the effect resolves.


_______________________________ABILITY CARDS_______________________________

1. Aquos Downpour:
Class: Attack
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points and allows that Aquos Bakugan to decrease an opponent's Bakugan's Power Level total by 350 points.
- Increases your Aquos Bakugan's Attack Force by 1 point.
- Increases your Aquos Bakugan's Strength by 1 point.
- Increases your Aquos Bakugan's Intelligence by 1 point.

2. Arctic Submerge:
Class: Defense
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aquos Bakugan's Defense by 1 point.
- Increases your Aquos Bakugan's Agility by 2 points.

3. Acid Bath:
Class: Attack
Effect:
- Transfers 400 points from each of your opponent's Bakugan's Power Levels to your Lythirius' total.
- Increases your Lythirius' Attack Force by 3 points.
- Increases your Lythirius' Strength by 2 points.
- Increases your Lythirius' Agility by 2 points.

4. 2x Megalo Therea:
Class: Attack
Effect:
- Increases your Lythirius' Power Level by 500 points.
- Increases your Lythirius' Attack Force by 4 points.
- Increases your Lythirius' Strength by 2 points.
- Increases your Lythirius' Agility by 2 points.
- Increases your Lythirius' Intelligence by 2 points.

5. Merfolk:
Class: Attack
Effect:
- Allows your Lythirius Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Lythirius' Attack Force by 2 points.
- Increases your Lythirius' Strength by 2 points.
- Increases your Lythirius' Intelligence by 2 points.

6. Eel Weakness:
Class: Attack/Defense
Effect:
- Allows your Lythirius Bakugan to negate any one of an opponent's Ability Cards that have already been activated during this round. In addition, allows your Lythirius Bakugan to prevent one opponent's Bakugan from activating any future Ability Cards for the duration of the round.
- Increases your Lythirius' Attack Force by 4 points.
- Increases your Lythirius' Defense by 2 points.
- Increases your Lythirius' Intelligence by 2 points.

7. Megalo Scannie:
Class: Attack
Effect:
- Allows your Lythirius Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points. In addition, allows your Lythirius Bakugan to nullify the opponent's current Gate Card where the battle is taking place.
- Increases your Lythirius' Attack Force by 3 points.
- Increases your Lythirius' Strength by 2 points.

8. Deathend Merman:
Class: Attack
Effect:
- This Ability Card can only be activated once, per world environment. Increases your Lythirius' Power Level by 400 points. In addition, allows that Lythirius Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points. Also, automatically defeats any and all non-Aquos-attributed Bakugan two rounds after this card's activation, with the difference in Power Levels being dealt to each opponent as Life Gauge damage (the overall damage is still divided by the defeated Bakugan's Defense, as normal). This Ability Card can still be negated before the effect resolves.
- Increases your Lythirius' Attack Force by 3 points.
- Increases your Lythirius' Strength by 3 points.
- Increases your Lythirius' Agility by 3 points.
- Increases your Lythirius' Intelligence by 3 points.

9. Piercing Maelstrom:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Riverus' total.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Agility by 2 points.

10. Coursing Plunge:
Class: Attack
Effect:
- Increases your Riverus' Power Level by 400 points.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Agility by 3 points.

11. Dorsal Slasher:
Class: Attack/Defense
Effect:
- Allows your Riverus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.

12. Horn Parry:
Class: Defense
Effect:
- Allows your Riverus Bakugan to decrease your opponent's Bakugan's Power Level total by 400 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.

13. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Nastix's total.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Intelligence by 3 points.

14. Smothering Hold:
Class: Attack
Effect:
- Increases your Nastix's Power Level by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 4 points.

15. Toxic Emission:
Class: Attack
Effect:
- Allows your Nastix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Agility by 1 point.
- Increases your Nastix's Intelligence by 1 point.

16. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.

17. Lithe Rush:
Class: Attack
Effect:
- Allows your Gren Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 3 points.

18. Cellular Regeneration:
Class: Defense
Effect:
- Allows your Gren Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Gren's Defense by 3 points.
- Increases your Gren's Intelligence by 4 points.

19. Spike Slash:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Gren's total.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Defense by 2 points.
- Increases your Gren's Strength by 3 points.
- Increases your Gren's Agility by 2 points.

20. Aquatic Flail:
Class: Attack
Effect:
- Increases your Gren's Power Level by 400 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 2 points.
- Increases your Gren's Will by 2 points.

21. Sarracenian Bind:
Class: Defense
Effect:
- Allows your Volt Elezoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Strength by 1 point.
- Increases your Volt Elezoid's Intelligence by 1 point.

22. Tendril Bind:
Class: Attack/Defense
Effect:
- Allows your Volt Elezoid Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Attack Force by 2 points.
- Increases your Volt Elezoid's Strength by 2 points.

23. Jolting Glare:
Class: Attack
Effect:
- Allows your Volt Elezoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Volt Elezoid's Attack Force by 2 points.
- Increases your Volt Elezoid's Strength by 3 points.
- Increase your Volt Elezoid's Intelligence by 3 points.

24. Poison Matrix:
Class: Defense
Effect:
- Allows your Volt Elezoid Bakugan to reverse an opponent's most recent Attack-Class Ability Card activated.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Strength by 2 points.
- Increases your Volt Elezoid's Intelligence by 3 points.


_______________________________BATTLE GEAR ABILITY CARDS_______________________________

1. Razoid Charybdis:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Razoid's Power Level by 400 points and reverts all of your opponent's standing Bakugan's Power Levels back to their base levels. In addition, allows your Bakugan equipped with Razoid to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases the Attack Force of your Bakugan equipped with Razoid by 3 points.
- Increases the Strength of your Bakugan equipped with Razoid by 2 points.
- Increases the Agility of your Bakugan equipped with Razoid by 2 points.

_______________________________FUSION ABILITY CARDS_______________________________

1. Rending Mar:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your own Bakugan's total. In addition, enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.
- Increases your Bakugan's Attack Force by 3 points.
- Increases your Bakugan's Strength by 2 points.
- Increases your Bakugan's Agility by 2 points.
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