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PYRUS BAKUGAN
PYRUS STRIKE: *REQUIRES 100 SS Points* When your Bakugan using Pyrus Strike stands, increase its Power Level by 80 points for every Bakugan and Battle Gear it has successfully defeated throughout the game.
PYRUS INFERNO: *REQUIRES 150 SS Points* When your Bakugan using Pyrus Inferno stands, decrease each of your opponent's Bakugan's Power Levels by 80 points for every Bakugan and Battle Gear they have successfully defeated throughout this game.
PYRUS SCORCHER: *REQUIRES 200 SS Points* When your Bakugan using Pyrus Scorcher stands, convert your stand into a Critical K.O.
SUB-TERRA BAKUGAN
SUB-TERRA QUAKE: *REQUIRES 100 SS Points* When your Bakugan using Sub-Terra Quake stands, decrease each of your opponent's standing Bakugan's Power Levels by 100 points.
SUB-TERRA CRUSHER: *REQUIRES 150 SS Points* When your Bakugan using Sub-Terra Crusher stands on your opponent's Gate Card, lower any specific Power Level increments OR decrements of that Gate Card until they reach a total of +100 points.
SUB-TERRA DEMOLISHER: *REQUIRES 200 SS Points* When your Bakugan using Sub-Terra Demolisher stands on the Gate Card, skip your opponent's next turn to set his/her own Gate Card, and set another one of yours in its place.
HAOS BAKUGAN
HAOS LIGHTNING: *REQUIRES 100 SS Points* When your Bakugan using Haos Lightning stands, increase its Power Level by 80 points for every Bakugan and Battle Gear of yours that has been defeated throughout this game.
HAOS SHINE: *REQUIRES 150 SS Points* When your Bakugan using Haos Shine stands, reduce the Power Level boost from an opponent's next Power Stand by 50 points.
HAOS FLASH: *REQUIRES 200 SS Points* When your Bakugan using Haos Flash stands, transfer 100 points from an opponent's Life Gauge to your own. (The maximum number of points that a Life Gauge can contain are still 500 points in total.)
DARKUS BAKUGAN
DARKUS PHANTOM: *REQUIRES 100 SS Points* When your Bakugan using Darkus Phantom stands, transfer 60 points from each of your opponent's standing Bakugan's Power Levels to its Power Level.
DARKUS NIGHTMARE: *REQUIRES 150 SS Points* When your Bakugan using Darkus Nightmare stands, convert any specific Power Level increments OR decrements of an opponent's Gate Card into an increase for Darkus attributed Bakugan. This Special Shot may be activated after an opponent has opened a Gate Card instead of during the throwing of your Darkus Bakugan. If this method of implementation is used, the depletion of SS Points still occurs as normal.
DARKUS NEBULA: *REQUIRES 200 SS Points* When your Bakugan using Darkus Nebula stands, sacrifice 100 points from your Life Gauge to reduce one of your opponent's standing Bakugan's Power Levels by half during this round.
AQUOS BAKUGAN
AQUOS SPIRAL: *REQUIRES 100 SS Points* When your Bakugan using Aquos Spiral stands, convert the stand of your new Battle Gear launched into a +100 Power Stand for the equipped Bakugan.
AQUOS JET-STREAM: *REQUIRES 150 SS Points* When your Bakugan using Aquos Jet-stream stands, decrease each of your opponent's Bakugan's Power Levels by 50 points for every 100 points currently drained from each of your opponent's Life Gauges during this game.
AQUOS TSUNAMI: *REQUIRES 200 SS Points* When your Bakugan using Aquos Tsunami stands, halve the results of stat-point calculation for your opponents Special Attacks and Special Defenses during one round.
VENTUS BAKUGAN
VENTUS STORM: *REQUIRES 100 SS Points* When your Bakugan using Ventus Storm stands, you may transfer 3 points from either its Strength, Agility, or Intelligence stats to add onto ONE of the three main stats listed above for a single round.
VENTUS TYPHOON: *REQUIRES 150 SS Points* When your Bakugan using Ventus Typhoon stands, prevent your opponent's Battle Gear from activating any Level II or higher Class Ability Cards during this round.
VENTUS HURRICANE: *REQUIRES 200 SS Points* When your Bakugan using Ventus Hurricane stands, double the results of stat-point calculation for your own Special Attacks and Special Defenses for one round.
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